This means access to way more memory and more modern hardware features for low level optimisation. So we decided it's finally time to make our engine and Exanima 64 bit. When we started developing our engine it was still important to support 32 bit systems, but at this point it certainly isn't. You can already see one of these irregular floors we created in the terrain improvements video. This is actually a really important addition to our tools and there's lots of things we plan to do with it. This allows us to make a wide variety of new types of floors and walls using the same methods. Now we've made new additions to these tools that allow us to generate irregular and more "organic" stonework as well. This process and the quality of the assets has improved over time, but so far we've been limited to regular or simple geometric patterns. This allows us to make very specific stonework with a very consistent style and results. We generate very detailed 3D models with all the individual bricks or tiles, and then do a whole series of things to convert this into in game assets. 's a lot here to help us push development forward and very obvious visual improvements that you should be able to see first hand in game soon.īasically all of Exanima's stonework, the walls and floors, are designed and created inside our tools.
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